Free Lessons

MODI Videos

Hello, We're MODI

Introducing MODI, the modular system that introduces students to coding and the Internet of Things.

MODI Tutorial 01 – Orientation

Take a look at how MODI works and some of the projects you can make with this brief introduction.

MODI Tutorial 02 – If

Learn how to use the If function with MODI.

MODI Tutorial 03 – While

Learn how to use the While function with MODI.

MODI Tutorial 04 – Loop

Learn how to use the Loop function with MODI.

MODI Tutorial 05 – Number

Learn how to use the Number function in MODI.

MODI Tutorial 06 – Random

Learn how to use the Random function in MODI.

MODI Coding 01 – Restroom Sign

Students will learn how to create a restroom occupancy indicator using MODI modules and MODI studio.

MODI Coding 02 – Cable Car

Teach students about cables cars and coding at the same time with MODI.

MODI Coding 03 – Wiggly Mouse

Students will learn to code a wiggling mouse using MODI.

MODI Coding 04 – Pencil Case

Students will learn to make an illuminating, rotating pencil holder.

MODI Coding 05 – Roulette

Bring Wheel of Fortune to the classroom by creating a MODI spinner.

MODI Coding 06 – Random Crocodile

CHOMP! Students will learn to create a randomized chomping crocodile with MODI.

MODI Coding 07 – RC Car

Students will learn how to build a RC Car using MODI. 

MODI Coding 08 – Smart Switch

Students will learn how to create a smart light switch with MODI.

MODI Coding 09 – Mood Lamp

Students will learn how to create a mood lamp using MODI.

MODI Creation 01 – Super Mixer (Entry)

No mixer, no problem? Teach students to create a super mixer using MODI.

MODI Creation 02 – Flashlight (Entry)

Students will learn how to make a flashlight using MODI modules.

MODI Creation 03 – Pet Car (Entry)

Students will learn to make a self-driving car using MODI modules. 

MODI Creation 04 – Paint Bot (Entry)

Create masterpieces in your classroom with a paint bot using MODI modules.

MODI Creation 05 – Bathroom Sign (Basic)

Students will learn to code a bathroom occupancy indicator.

MODI Creation 06 – Smart Trash Can (Basic)

Students will learn to create a smart trash can with MODI.

MODI Creation 07 – Mood Lamp (Basic)

Students will learn how to create a motion activated and color-changing mood lamp.

MODI Creation 08 – Random Alligator (Intermediate)

Challenge your students with a more complex MODI alligator.

MODI Creation 09 – Music Box (Intermediate)

Students will learn to craft and code a music box.

MODI Creation 10 – Security Siren Alarm (Intermediate)

Students will create a security siren complete with flashing lights and sirens.

MODI Creation 11 – Magic Hat (Intermediate)

You might belong in Gryffindor… and this sorting hat made with MODI will tell you.

MODI Creation 12 – Cook Alarm (Intermediate)

Young chefs with the MODI cooking timer will never overcook food again!

MODI Creation 13 – Metronome (Intermediate)

Perfect musical timing with a metronome made from MODI.

MODI Creation 14 – Mobile Burglar Alarm (Intermediate)

Safety first! Build a mobile burglar alarm using MODI.

MODI Creation 15 – Smart Switch (Advanced)

Turn on the light across the room with a smart switch made by MODI.

MODI Creation 16 – Playing Piano with Baton (advanced)

Your students can become conductors with a baton and piano made from MODI.

MODI Creation 17 – Birthday Candle (Advanced)

Have a classroom celebration with flashing lights and the birthday tune, created with the MODI system.

This tutorial will introduce students to robotics, how they work, functions definitions, and explanation of parts.

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This tutorial will provide students with information on how robotics are used in industry, examples of applications, and reasons we use robotics.

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Learn the basics of programming your Dobot. From languages to introductory functions, this quick video shows you how to get started.

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Learn a little more about the pick and pause function on your Dobot.

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Learn how to use the menu options in DobotStudio to easily change your sequence or function. This video shows you the basics, and will help you run various commands.

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Learn how to use the jump command. You'll adjust the height, and z limit and change the MotionStyle to JUMP.

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Learn how to pick up a box or cube by adjusting the Roll Angle.

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Learn how to fix points, rename positions to make programming your Dobot Magician simple.

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Learn how to turn the suction cup on and off. Adjust the column for SuctionCup, and make sure your sequence is correct.

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Learn the difference between the Easy vs. Pro settings. If you're using inputs and outputs, make sure your settings are correct.

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Learn how to add a trigger in order to create an input.

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Learn how to add an output, and send a signal to another robot when it gets to a certain place.

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Learn how to start up your Dobot Magician, connect it to your computer, and get started with DobotStudio.

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Learn how to use inputs, how to use jump commands, and how to do pick and places.

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Learn how to program two Dobot Magicians together to perform simple tasks using inputs and outputs.

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Students get tools and materials to design and make a tent. Then use the worksheet to record the outcomes of tests performed to the tent.

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Students work through the engineering design process in a simple, easy-to-understand format that directly relates to them. They then get the opportunity to draw a new design for a key holder, keeping their research in mind.

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Students get a quick glimpse into the beginning of the Engineering Design Process. After a quick overview of ways to generate ideas, students are encouraged to write down ideas they generate from their ideation methods.

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Students get a quick run down of averages, absolute values, and absolute mean deviation. They then collect data, identify data points and find averages of the differences.

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Students get four opportunities to decode the names of foods. Hints are given to help students along the right path.

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Students completely redesign an umbrella, encouraged to think outside of the box. They are asked to sketch and label the sketch with materials.

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Students create their own hypothesis and predict which given conditions will melt ice the quickest and slowest, then conduct the experiment and record their results.

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Students get a brief overview of sampling, and how it fits into the Engineering Design Process. They then answer sampling questions, and do an exercise with colorful chocolate candies.

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Students read through information and follow directions to decipher between statistical questions and non-statistical questions.

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